Hello Doctor_Succubus, I am Ganimoth and I am part of a team called PortMaster. We are a non-commercial project with aim of porting games to multiple handheld linux devices running custom versions of Linux and some of your games are running great and are quite fun on these tiny machines. I would like to ask specifically about Vita, would be possible to get your permission to distribute game files for this game? Otherwise gamers would have to download the game on itch.io and add the file manually. I look forward to hearing back from you, if you are interested in PortMaster, here is a link https://portmaster.games
Awwe, so cute! And such a clever design. As tsuneko said, so many systems being interconnected through the "vitality" number is really interesting, and makes you consider things in weird and interesting ways. Wings sure can be worth the 10 steps it costs to get them. Is the map going to save you the 4(or 5?) missteps it costs to buy? Will the sword actually take out 10 damage on all the enemies you'll face? (and will the other enemies you could avoid drop enough vitality on death to be worth moving out of your way to fight them?)
Truly fascinating in its simplicity. Oh yeah and the art is fantastic too.
Ah, doggy roguelike game, the cutest and funniest! The shopkeeper's cat was so meowy and LOvely! It was very interesting that energy, money, and combat power are all managed centrally in one number. In terms of items used, I like the sword. It's because using it turns a battle that usually loses money into a chance character that can recover with hearts! Speaking of which, I wonder what would happen if I buy an unusually expensive GEM... Maybe it's just a Sell-only item and expensive... I should have tried it, meow~!
Fun game, I enjoy the funny dogy. Beat the game and got to 21 in endless when I tried that out.
Game exploit below:
Interesting thing to note: for phone shops the inventory refreshes when you exit and re-enter them so you can get slightly more health each time if there's a treat or potion that costs less than the equivalent vitality increase.
Very fun game, and was able to beat it. The early runs is commentary, were some bad choices of mine. Graphics are amazing as always, and music/design as always from you. Overall, it's an excellent job, and probably one of the best ones I've played in the jam, in terms of simple and fun as well.
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Hello Doctor_Succubus, I am Ganimoth and I am part of a team called PortMaster. We are a non-commercial project with aim of porting games to multiple handheld linux devices running custom versions of Linux and some of your games are running great and are quite fun on these tiny machines. I would like to ask specifically about Vita, would be possible to get your permission to distribute game files for this game? Otherwise gamers would have to download the game on itch.io and add the file manually. I look forward to hearing back from you, if you are interested in PortMaster, here is a link https://portmaster.games
Muito bom
Very very awesome.
Awwe, so cute! And such a clever design. As tsuneko said, so many systems being interconnected through the "vitality" number is really interesting, and makes you consider things in weird and interesting ways. Wings sure can be worth the 10 steps it costs to get them. Is the map going to save you the 4(or 5?) missteps it costs to buy? Will the sword actually take out 10 damage on all the enemies you'll face? (and will the other enemies you could avoid drop enough vitality on death to be worth moving out of your way to fight them?)
Truly fascinating in its simplicity. Oh yeah and the art is fantastic too.
Ah, doggy roguelike game, the cutest and funniest! The shopkeeper's cat was so meowy and LOvely!
It was very interesting that energy, money, and combat power are all managed centrally in one number.
In terms of items used, I like the sword. It's because using it turns a battle that usually loses money into a chance character that can recover with hearts!
Speaking of which, I wonder what would happen if I buy an unusually expensive GEM... Maybe it's just a Sell-only item and expensive... I should have tried it, meow~!
This was fun. I absolutely detest roguelikes, so this is quite an achievement.
It's soooooooo cuuuuuuutttteeeeeeee
This was so cute!! The art is incredibly charming (the shopkeeper 🥹) and the gameplay is fun and interesting! Great take on a roguelike!
Cute
Fun game, I enjoy the funny dogy.
Beat the game and got to 21 in endless when I tried that out.
Game exploit below:
Interesting thing to note: for phone shops the inventory refreshes when you exit and re-enter them so you can get slightly more health each time if there's a treat or potion that costs less than the equivalent vitality increase.
Incredible! I had lots of fun. Totally coming back to play more!
Great game, lots of fun! Clever idea to use vitality as both energy usage and currency!
Very fun game, and was able to beat it. The early runs is commentary, were some bad choices of mine. Graphics are amazing as always, and music/design as always from you. Overall, it's an excellent job, and probably one of the best ones I've played in the jam, in terms of simple and fun as well.
And I also made a follow up attempting ENDLESS, and reached floor 24. Not the best I can do, but I'm proud of it!
I've cleared it, it's easy and fun!
Got till floor 7 lol
Pretty good gaem
Fun little puzzle game, i like the Gameboy / Gbc vibes it has :)