It's a snack of a game but a meaty snack. I adore the aesthetics and character designs. Above and beyond. The mechanics could use more explanation. I eventually figured out Anubis can teleport but it's fiddly, so I'm not sure. It's also kinda easy but a challenge enough with the gas mechanic. Excellent work!
This is my favorite game of the jam so far! Great aesthetics (someone else mentioned GBC-aesthetics, I agree, very in-line with that) and I think the character designs are pretty rad. Controls are a bit stiff, but it works with the theme. Still, it'd be nice to change direction while blocking, but I guess it just adds to the difficulty.
Another thing I gotta mention, you did great on both the character designs and in-game sprite work, especially for having a mere 14 days. Once again, great job!
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Awesome. I beat it with all four, and they are all awesome in a different way. Great job!
Made a video
It's a snack of a game but a meaty snack. I adore the aesthetics and character designs. Above and beyond. The mechanics could use more explanation. I eventually figured out Anubis can teleport but it's fiddly, so I'm not sure. It's also kinda easy but a challenge enough with the gas mechanic. Excellent work!
I finished all 4 characters. I love the dynamics. I started with the blue bruiser and finished with the more martial green.
This is my favorite game of the jam so far! Great aesthetics (someone else mentioned GBC-aesthetics, I agree, very in-line with that) and I think the character designs are pretty rad. Controls are a bit stiff, but it works with the theme. Still, it'd be nice to change direction while blocking, but I guess it just adds to the difficulty.
Another thing I gotta mention, you did great on both the character designs and in-game sprite work, especially for having a mere 14 days. Once again, great job!
Great GBC aesthetic! I really love the character designs too!
It was fun! I completed the challenge with the blue robot.
Love it!